Gamification in Social Media

All game mechanics from Chou

Social Media game mechanics only

Hover over the mechanics to see more details

Mechanics I found used on Social Media have blue titles and further details

Appointment Dynamics
Appointment Dynamics

Description Users are encouraged to return to the site at specific times or intervals.

Core Drive Scarcity & Impatience

References 

PAGE

33

PAGE

244

PAGE

245

How it's used in social media Allowing users to create content that expires/dissapears after a certain time interval. Notifying users of upcoming events, live streams, or content releases to create anticipation and encourage participation.

Examples

  • Snapchat Stories
  • Instagram Stories
  • Twitter Fleets
  • Twitch Live Streams
  • YouTube Premieres

Book Quotes Scarcity & Impatience is the Core Drive of wanting something simply because it is extremely rare, exclusive, or immediately unattainable. Many games have Appointment Dynamics or Torture Breaks within them (come back 2 hours later to get your reward) – the fact that people can’t get something right now motivates them to think about it all day long. As a result, they return to the product every chance they get. This drive was well utilized by Facebook when it launched: at first it was just for Harvard students, then it opened up to a few other prestigious schools, and eventuallyall colleges. When it finally opened up to everyone, many people wanted to join simply because they previously couldn’t get in.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To establish a habit of regular engagement by leveraging the psychological principle of commitment and consistency. By creating anticipation and expectation around scheduled events or content releases, users are motivated to return to the platform regularly, fostering long-term engagement and loyalty.

Narrative
Narrative

Core Drive Epic Meaning & Calling

References 

PAGE

99

PAGE

420

PAGE

70

PAGE

305

PAGE

83

PAGE

84

PAGE

252

Beginner's Luck
Beginner's Luck

Core Drive Epic Meaning & Calling

References 

PAGE

88

PAGE

262

Free Lunch
Free Lunch

Core Drive Epic Meaning & Calling

References 

PAGE

88

Virtual Goods
Virtual Goods

Description Users can earn or purchase virtual goods to enhance their experience

Core Drive Development & Accomplishment

References 

PAGE

33

PAGE

217

PAGE

212

PAGE

185

PAGE

317

PAGE

158

How it's used in social media Offering virtual gifts or tokens that users can send to each other as a form of appreciation or support. Or, offering virtual goods or tokens that users can purchase or earn through their activity on the platform. Some social media platforms, particularly those with live streaming features, allow users to purchase and send virtual gifts or stickers to content creators as a form of support or appreciation. These virtual gifts often have monetary value attached to them and can be a source of income for creators.

Examples

  • Facebook Stickers
  • Twitch Emotes
  • Reddit Awards

Book Quotes the successful accumulation of goods leads to Core Drive 2: Development & Accomplishment, and when the sense of ownership sparks the need to become better and innovate, Core Drive 3: Empowerment of Creativity & Feedback comes in play.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To create a sense of ownership and investment in the platform, to encourage users to support each other, and to create a sense of scarcity or exclusivity.

Elitism
Elitism

Core Drive Epic Meaning & Calling

References 

PAGE

198

PAGE

442

PAGE

85

PAGE

86

PAGE

87

PAGE

410

Anchored Juxtaposition
Anchored Juxtaposition

Description Presenting two options side by side to highlight the differences and drive user decisions.

Core Drive Scarcity & Impatience

References 

PAGE

256

PAGE

239

PAGE

240

PAGE

241

PAGE

242

PAGE

249

PAGE

445

How it's used in social media Comparing users' progress or activity levels with those of their peers to highlight achievements or encourage further engagement.

Examples

  • Instagram Following/Follower Counts
  • Twitter Retweets/Likes
  • YouTube Views/Likes/Comments
  • Twitch Subscribers/Donations
  • LinkedIn Profile Strength

Book Quotes With this technique, you place two options side by side: one that costs money, the other requiring a great amount of effort in accomplishing the Desired Actions which will benefit the system. For example, a site could give you two options for obtaining a certain reward: a) Pay $20 right now, or b) complete a ridiculous number of Desired Actions. The Desired Actions could be in the form of “Invite your friends,” ‘Upload photos,” and/or “stay on the site for 30 days in a row.” In this scenario, you will find that many users will irrationally choose to complete the Desired Actions. You’ll see users slaving away for dozens, even hundreds of hours, just so they can save the $20 to reach their goal. At one point, many of them will realize that it’s a lot of time and work. At that moment, the $20 investment becomes more appealing and they end up purchasing it anyway. Now your users have done both: paid you money, and committed a great deal of Desired Actions.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To motivate users through social comparison and competition by highlighting their progress or activity levels relative to their peers, leveraging the psychological principle of social comparison. By showcasing achievements or milestones in comparison with others, the platform stimulates users' intrinsic motivations and fosters a sense of achievement and competitiveness, driving continued engagement and participation.

Humanity Hero
Humanity Hero

Core Drive Epic Meaning & Calling

References 

PAGE

84

Magnetic Caps
Magnetic Caps

Description Limiting the number of interactions or actions users can take within a certain timeframe to prevent spam or abuse and to create a sense of scarcity or exclusivity.

Core Drive Scarcity & Impatience

References 

PAGE

242

LINK

How it's used in social media Limiting the availability of certain features, such as invites to exclusive groups or access to limited-time offers, to drive demand and engagement. Limiting the number of interactions or actions users can take within a certain timeframe to prevent spam or abuse and to create a sense of scarcity or exclusivity.

Examples

  • Instagram Stories
  • Snapchat Streaks
  • Twitter Follow Limits
  • LinkedIn Connection Limits
  • Facebook Friend Requests

Book Quotes Magnetic Caps are limitations placed on how many times a user can commit certain Desired Actions, which then stimulates more motivation to commit them

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To manage user engagement and prevent overuse or abuse of platform features by imposing limits or constraints on user interactions, leveraging the psychological principle of scarcity and constraint. By restricting the availability of certain features or actions, the platform encourages users to prioritize their engagement and make deliberate choices, enhancing overall user experience and satisfaction.

Achievement Symbols
Achievement Symbols

Core Drive Development & Accomplishment

References 

PAGE

440

PAGE

115

PAGE

439

PAGE

120

PAGE

94

Leaderboards
Leaderboards

Core Drive Development & Accomplishment

References 

PAGE

32

PAGE

439

PAGE

2

PAGE

261

PAGE

102

PAGE

180

PAGE

118

PAGE

119

PAGE

25

PAGE

27

PAGE

60

PAGE

93

Moats
Moats

Description Creating barriers to entry or exclusive features to encourage users to invest time and effort into the platform and to create a sense of scarcity or exclusivity.

Core Drive Scarcity & Impatience

References 

PAGE

88

How it's used in social media Limiting access to certain features or content, such as invites to exclusive groups or access to limited-time offers, to drive demand and engagement. Limiting the number of interactions or actions users can take within a certain timeframe to prevent spam or abuse and to create a sense of scarcity or exclusivity.

Examples

  • Private FaceBook Groups
  • Twitter Communities
  • Instagram Verification
  • Twitter Verification
  • YouTube Partner Program
  • Twitch Affiliate/Partner Status

Book Quotes If the game designer also adds Scarcity & Impatience (Core Drive 6) through Moats (Game Technique #67) by telling the user he can only equip this sword once he defeats all the adversaries at a particularly difficult level, the user now becomes obsessed and tries to figure out all sorts of ways to conquer that level

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To incentivize user investment and commitment by introducing barriers to entry or offering exclusive features, leveraging the psychological principle of exclusivity. By limiting access to certain features or content, the platform enhances perceived value and prestige, motivating users to invest time and effort into the platform to gain access to exclusive benefits or opportunities.

Progress Bars
Progress Bars

Core Drive Development & Accomplishment

References 

PAGE

328

PAGE

93

PAGE

118

PAGE

111

Step-by-step Tutorial
Step-by-step Tutorial

Core Drive Development & Accomplishment

Torture Breaks
Torture Breaks

Description Introducing delays or waiting periods between content updates or notifications to maintain user interest and prevent burnout.

Core Drive Scarcity & Impatience

References 

PAGE

256

PAGE

33

PAGE

247

PAGE

95

How it's used in social media Social media naturally introduces delays or waiting periods between content updates or notifications to maintain user interest and prevent burnout.

Examples

  • Daily YouTube Vlogs
  • Twitter Feed
  • YouTube Subscriptions
  • Scheduled Twitch Streams
  • LinkedIn Feed

Book Quotes this is what I now call a “Torture Break” (Game Technique #66), where a user must wait an interval of time regardless of their actions, a game technique to be explored under Core Drive 6: Scarcity & Impatience

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To regulate user engagement and prevent burnout by strategically introducing breaks or delays in content delivery, leveraging the psychological principle of intermittent reinforcement. By spacing out content updates or notifications, the platform maintains user interest and anticipation, preventing users from becoming overwhelmed or disengaged.

Boss Fights
Boss Fights

Core Drive Development & Accomplishment

References 

PAGE

26

Last Mile Drive
Last Mile Drive

Description Users are motivated to complete a task or goal by creating a sense of urgency or scarcity.

Core Drive Scarcity & Impatience

References 

PAGE

95

How it's used in social media Creating arbitrary thresholds or goals by displaying engagement metrics like follower counts. Encouraging users to complete their profiles or take specific actions to unlock additional features or benefits.

Examples

  • Instagram Verification
  • Twitter Verification
  • YouTube Partner Program
  • Twitch Affiliate/Partner Status
  • LinkedIn Profile Strength
  • Facebook Profile Completion

Book Quotes n that frenzy, people quickly outbid each other before the time runs out. This effect is a combination of a Countdown Timer (Game Technique #65) and a Last Mile Drive (Game Technique #53), where users feel that they are so close to the goal that they rush to complete it. For the record, these mostly employ Black Hat techniques.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To guide users towards completing specific actions or tasks that contribute to their engagement and overall experience on the platform, leveraging the psychological principle of goal-setting. By prompting users to fill out their profiles or take other essential actions, the platform increases user investment and commitment, enhancing user satisfaction and retention.

Anticipation Parade
Anticipation Parade

Core Drive Development & Accomplishment

High Five
High Five

Core Drive Development & Accomplishment

Dangling
Dangling

Description Users are presented with incomplete challenges or tantalizing rewards that are just out of reach, driving continued engagement and participation.

Core Drive Scarcity & Impatience

References 

PAGE

256

PAGE

421

PAGE

239

PAGE

240

PAGE

347

PAGE

445

How it's used in social media Giving users the possibility that they could go viral, become famous, start a career, be noticed by a streamer or creator or celebrity, etc. by using the platform.

Examples

  • TikTok Viral Challenges
  • Instagram Influencer Status
  • YouTube Creator Awards
  • Twitch Affiliate/Partner Status
  • Streamers Reading Twitch Chats
  • Celebrites Reacting to Tweets

Book Quotes An important factor to consider when using the Dangling technique is the pathway to obtaining the reward. You have to allow the user to know that it’s very challenging to get the reward, but not impossible. If it is perceived as impossible, then people turn on their Core Drive 8: Loss & Avoidance modes and go into self-denial. “It’s probably for losers anyway. However, if the banner said, “Joining Prerequisite: Prince/Princess by royal blood, OR individuals who have previously ran a marathon.” Now you are motivated, and might even ponder the effort required to run a marathon. As long as there is a realistic chance to get in, the Scarcity through exclusivity is enough to engage you. Interestingly, at this point you still haven’t even determined what the organization actually does! Without any information on its actual function, the human-focused motivation of scarcity is compelling enough for you to consider running a marathon

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To create a sense of urgency and anticipation by leveraging the psychological principle of scarcity. By presenting users with incomplete challenges or tantalizing rewards that are just out of reach, the platform motivates continued engagement and participation, driving users to take action to complete tasks or unlock rewards before they expire or become unavailable.

Crowning
Crowning

Core Drive Development & Accomplishment

Evolved UI
Evolved UI

Description The user interface changes over time to reflect the user's progress or status.

Core Drive Scarcity & Impatience

References 

PAGE

256

PAGE

244

PAGE

251

PAGE

252

PAGE

253

PAGE

254

How it's used in social media Displaying user-specific content or features based on their activity or preferences, such as personalized recommendations or content feeds. Introducing new features, layouts, or design elements periodically to keep the platform fresh and engaging.

Examples

  • Facebook Redesigns
  • Facebook News Feed
  • Instagram Explore Page
  • YouTube Recommendations

Goal To provide users with a sense of progress and advancement through their interaction with the platform, leveraging the psychological principle of progression and advancement. By adapting the user interface to reflect users' evolving needs, preferences, and accomplishments, the platform enhances user satisfaction and retention, fostering continued engagement over time.

Desert Oasis
Desert Oasis

Core Drive Development & Accomplishment

References 

PAGE

267

PAGE

281

PAGE

106

PAGE

107

The Rockstar Effect
The Rockstar Effect

Core Drive Development & Accomplishment

References 

PAGE

112

Plant Picker/Meaningful Choices
Plant Picker/Meaningful Choices

Core Drive Empowerment & Feedback

References 

PAGE

148

Dynamic Feedback
Dynamic Feedback

Core Drive Empowerment & Feedback

Milestone Unlock
Milestone Unlock

Core Drive Empowerment & Feedback

References 

PAGE

144

PAGE

145

PAGE

149

Boosters
Boosters

Core Drive Empowerment & Feedback

References 

PAGE

98

PAGE

456

PAGE

142

PAGE

143

PAGE

144

PAGE

207

PAGE

241

PAGE

347

PAGE

345

PAGE

154

PAGE

219

PAGE

447

Trophy Shelves
Trophy Shelves

Description Providing users with virtual spaces to display their achievements or milestones.

Core Drive Social Influence & Relatedness

References 

PAGE

208

PAGE

209

PAGE

210

PAGE

84

PAGE

88

How it's used in social media The ability to show off realworld accomplishments, engagements statistics on the site, friends and follower counts, etc. is a common feature in social media platforms.

Examples

  • Instagram/Twitter Follower Count
  • LinkedIn Profile
  • Facebook Timeline
  • Instagram Highlights

Book Quotes Bragging is when a person explicitly and vocally expresses their accomplishments and achievements, whereas a Trophy Shelf allows a person to implicitly show off what they have accomplished without really saying it. Intuitively encouraging users to brag about and show off their achievements comes in handy when it comes to recruiting new players and keeping veteran players active, but the two techniques are appropriate for different scenarios. A Brag Button is a Desired Action that users can take in order to broadcast what they feel accomplished about - driven by Core Drive 2: Development & Accomplishment. In other words, Brag Buttons are little action tools and mechanisms for users to broadcast how awesome they are. Take the game Temple Run for example. Whenever a game is over, there is a quick and easy way for users to tap a button and share a screenshot of their high scores on Facebook, Instagram, and Twitter.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To encourage users to showcase their achievements or milestones to their social network. To create a sense of ownership and investment in the platform. To nurture a sense of accomplishment from contributions.

Poison Picker/Choice Perception
Poison Picker/Choice Perception

Core Drive Empowerment & Feedback

References 

PAGE

145

Creative Counters
Creative Counters

Core Drive Empowerment & Feedback

Social Treasures/Gifting
Social Treasures/Gifting

Description Features allowing users to exchange virtual gifts or tokens of appreciation.

Core Drive Social Influence & Relatedness

References 

PAGE

212

How it's used in social media Often seen in social media in the specific form of likes, tips, or other forms of virtual appreciation. Or, offering virtual gifts or tokens that users can send to each other as a form of appreciation or support.

Examples

  • Facebook Likes
  • Twitch Bits
  • Reddit Awards

Book Quotes Back in the days of Farmville, there were certain types of virtual goods that were not obtainable through regular channels, including purchasing with real money. The only way to obtain these items was to have friends click on the “Give to Friend” button and have them sent to you, without your friends losing anything in the process. As a result of this type of design, when people wanted these unique Social Treasure items, they just gave one to each other, ensuring a win-win situation. This of course, pushed people to get their friends to join the game, so they could get more opportunities to obtain these Social Treasures

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To encourage users to support each other and to create a sense of community and shared purpose. To create a sense of scarcity or exclusivity. To create a sense of unpredictability.

Avatar
Avatar

Core Drive Ownership & Possession

References 

PAGE

33

PAGE

99

PAGE

420

PAGE

421

PAGE

294

PAGE

424

PAGE

429

PAGE

174

PAGE

210

Social Prods
Social Prods

Description Mechanisms that encourage social interactions or engagements within the platform.

Core Drive Social Influence & Relatedness

References 

PAGE

424

PAGE

45

PAGE

213

PAGE

214

How it's used in social media Sending notifications or prompts to encourage users to interact with friends' posts or join group discussions.

Examples

  • Facebook Pokes
  • Facebook Notifications
  • LinkedIn Connection Requests

Book Quotes A Social Prod is an action of minimal effort to create a social interaction, often a simple click of a button. Good examples are Facebook Pokes/Likes and Google’s +1s.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To encourage users to interact with each other and to create a sense of community and shared purpose. To prompt and encourage users to interact with friends' content or join group discussions.

Prize Pacing/Collection Sets
Prize Pacing/Collection Sets

Core Drive Ownership & Possession

References 

PAGE

58

PAGE

175

Monitor Attachment
Monitor Attachment

Core Drive Ownership & Possession

References 

PAGE

180

PAGE

181

PAGE

182

Build-From-Scratch
Build-From-Scratch

Core Drive Ownership & Possession

References 

PAGE

174

PAGE

175

Exchangeable Points
Exchangeable Points

Core Drive Ownership & Possession

References 

PAGE

440

PAGE

444

PAGE

179

PAGE

116

Mentorship
Mentorship

Description Experienced users guide or mentor newer ones

Core Drive Social Influence & Relatedness

References 

PAGE

33

PAGE

194

PAGE

204

PAGE

205

PAGE

206

PAGE

207

PAGE

217

PAGE

189

How it's used in social media Incorporating elements where experienced users like moderators or admins can guide or mentor newer ones through user-created tutorial-like content or guides.

Examples

  • Reddit Moderators
  • Facebook Group Admins

Book Quotes As a result, instead of quitting, I joined his Kingdom, became a valid member on his team, and helped the Kingdom collect resources such as lumber, fruits, stones, and equipment. Instead of playing the intended two hours, I ended up playing the game for two months before I forced myself to quit in order to start researching other games. Sadly, when I did quit, one of the members in the Kingdom did become fairly upset with me because he spent a good amount of time helping my character grow, in the hope that I would become a strong force within the Kingdom. At the time, I felt quite horrible being such a big letdown. This is the power of Mentorship, one of the Game Techniques in Core Drive 5: Social Influence & Relatedness that we will cover in this chapter. How many times have you tried to withdraw from a volunteer group, team, church, or even a relationship, but had an extremely hard time because you didn’t want to upset other people? We derive some of our most joyful experiences when we are with friends and family, and experience stress and anxiety when these relationships aren’t going well. We are innate social animals, and naturally endowed with a sense of empathy. We are influenced by what other people feel and think about us.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To onboard new users and to create a sense of community and shared purpose. To give a sense of purposes to veteran users. To stimulate social interactions between different user types. To create a system where users prevent each other from quitting.

Alfred Effect
Alfred Effect

Core Drive Ownership & Possession

References 

PAGE

100

PAGE

421

PAGE

423

PAGE

427

PAGE

429

PAGE

182

PAGE

183

PAGE

184

PAGE

318

Brag Buttons
Brag Buttons

Core Drive Social Influence & Relatedness

References 

PAGE

208

PAGE

209

PAGE

210

Friendship Loop
Friendship Loop

Core Drive Social Influence & Relatedness

How it's used in social media Recommending connections based on mutual friends or interests, and prompting users to interact with friends' content.

Examples

  • Facebook Friend Suggestions
  • LinkedIn Connection Recommendations

Goal To encourage users to connect and interact with each other. To prompt and encourage users to interact with friends' content or join group discussions. To explicitly facilitate the formation of social connections and relationships.

Glowing Choice
Glowing Choice

Core Drive Unpredictability & Curiosity

References 

PAGE

105

PAGE

106

PAGE

107

PAGE

210

PAGE

439

PAGE

280

PAGE

281

PAGE

442

PAGE

252

Sudden Rewards/Easter Eggs
Sudden Rewards/Easter Eggs

Core Drive Unpredictability & Curiosity

References 

PAGE

284

Sudden Tips
Sudden Tips

Core Drive Unpredictability & Curiosity

Conformity Anchor
Conformity Anchor

Description Users are encouraged to conform to the norms of the site

Core Drive Social Influence & Relatedness

References 

PAGE

420

PAGE

408

PAGE

215

PAGE

216

PAGE

217

PAGE

444

How it's used in social media Displaying popular or trending content prominently to encourage users to engage with what's popular or widely accepted within the platform.

Examples

  • Facebook Trending Topics
  • Twitter Trending Hashtags
  • YouTube Trending Videos
  • Twitch Top Clips
  • LinkedIn Trending Posts

Book Quotes A game design technique I call Conformity Anchors implements this effect into products or experiences by displaying how close users are to the social norm through Feedback Mechanics. The SaaS (Software-as-a-Service) company Opower, which supplies services to public utilities, is a great example of using Conformity Anchors. Opower’s mission is to reduce our collective energy consumption. Their model is inspired by Robert Cialdini whom we have mentioned a few times in this book and is one of the leading experts on Core Drives 4 and 5, as well as the upcoming Core Drive 6: Scarcity & Impatience. Opower has discovered that, the best way to motivate households to consume less energy is to show them a chart comparing them to their neighbors.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To influence user behavior and preferences by highlighting popular or trending content and encouraging users to conform to established norms or trends, leveraging the psychological principle of social proof. By showcasing popular content or activities, the platform shapes user perceptions and preferences, driving increased engagement and participation in activities endorsed by the community.

MiniQuests
MiniQuests

Core Drive Unpredictability & Curiosity

Pure Mischief
Pure Mischief

Core Drive Unpredictability & Curiosity

Oracle Effect
Oracle Effect

Core Drive Unpredictability & Curiosity

References 

PAGE

422

Random Rewards/Mystery Boxes
Random Rewards/Mystery Boxes

Core Drive Unpredictability & Curiosity

References 

PAGE

282

Refreshing Content
Refreshing Content

Core Drive Unpredictability & Curiosity

References 

PAGE

346

Water Coolers
Water Coolers

Description Users are encouraged to engage in casual conversation

Core Drive Social Influence & Relatedness

References 

PAGE

217

How it's used in social media Incorporating comments sections, chat rooms, or forums where users can engage in discussions about shared interests or trending topics.

Examples

  • Facebook Groups
  • Twitter Chats
  • YouTube Comments
  • Twitch Chat
  • LinkedIn Groups

Book Quotes In American corporate office culture, the water cooler is often the place where people take a small break from work and chat about a variety of non-work related topics. Much of the conversations focus around office gossip or complaints, and actively gets employees to bond with one another. One example of a Water Cooler is adding a forum to your site. Forums are very helpful for getting a community to bond and share ideas with each other. For this purpose, it also provides an environment to broadcast a social norm, while also connecting veterans to newbies for Mentorship opportunities.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To foster a sense of community and camaraderie among users by providing spaces for casual conversation and social interaction, leveraging the psychological principle of social bonding. By facilitating discussions around shared interests or trending topics, the platform strengthens user connections and engagement, enhancing overall user satisfaction and loyalty.

Rolling Rewards/Lottery
Rolling Rewards/Lottery

Core Drive Unpredictability & Curiosity

References 

PAGE

286

Thank-You Economy
Thank-You Economy

Description Users are encouraged to thank each other for their contributions

Core Drive Social Influence & Relatedness

How it's used in social media Implementing features like gratitude buttons or thank-you notes where users can appreciate each other's content or actions.

Examples

  • LinkedIn Endorsements
  • Facebook Reactions

Goal To encourage users to appreciate and support each other's contributions and to create a sense of community and shared purpose. Also, to create a feedback loop that triggers intrinsic motivations to participate in generating content. Lastly, to create a sense of future reciprocity

Suspense
Suspense

Core Drive Unpredictability & Curiosity

References 

PAGE

36

PAGE

326

PAGE

7

PAGE

399

PAGE

272

PAGE

273

PAGE

402

PAGE

276

PAGE

343

Group Quests
Group Quests

Description Users are encouraged to work together to complete a task

Core Drive Social Influence & Relatedness

References 

PAGE

210

PAGE

211

PAGE

342

PAGE

377

PAGE

347

PAGE

189

PAGE

446

How it's used in social media Social media challenges or events where users participate together to achieve a common goal, such as fundraising challenges or viral hashtag campaigns.

Examples

  • Facebook Fundraisers
  • Twitter Hashtag Campaigns

Book Quotes Group Quests are very effective in collaborative play as well as viral marketing because it requires group participation before any individual can achieve the Win-State.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To encourage users to work together and to create a sense of community and shared purpose. Also, to create a sense of unpredictability and to create a sense of accomplishment from positive responses to content.

Obvious Wonder
Obvious Wonder

Core Drive Unpredictability & Curiosity

Protector Quest
Protector Quest

Core Drive Loss & Avoidance

Rightful Heritage
Rightful Heritage

Core Drive Loss & Avoidance

References 

PAGE

309

PAGE

311

Visual Grave
Visual Grave

Core Drive Loss & Avoidance

Status Points
Status Points

Description Users earn points for their contributions to the site

Core Drive Development & Accomplishment

References 

PAGE

421

PAGE

440

PAGE

179

PAGE

116

PAGE

439

PAGE

120

How it's used in social media Social media sites often create status points for individual contributions.

Examples

  • Reddit Karma
  • StackOverflow Reputation

Book Quotes When you design your Status Point systems, make sure it is based on something meaningful - something that the users themselves want to engage in. Or else, points just become meaningless counters meant to stress people out.

Chou, Y.-k. (2019). Actionable gamification: Beyond points, badges, and leaderboards. Octalysis Media.

Goal To encourage users to contribute to the site and to allow users to see who is viewing their content and receive immediate feedback. Further, to create a sense of accomplishment from positive responses to content and possibly to create a sense of competition between users. Lastly, to create a sense of unpredictability.

Weep Tune
Weep Tune

Core Drive Loss & Avoidance

The Sunk Cost Prison
The Sunk Cost Prison

Core Drive Loss & Avoidance

References 

PAGE

316

Countdown Timers
Countdown Timers

Core Drive Loss & Avoidance

References 

PAGE

304

PAGE

401

PAGE

439

PAGE

312

PAGE

313

PAGE

95

PAGE

319

Progress Loss
Progress Loss

Core Drive Loss & Avoidance

Scarlet Letter
Scarlet Letter

Core Drive Loss & Avoidance

FOMO Punch
FOMO Punch

Core Drive Loss & Avoidance

References 

PAGE

320

PAGE

313

PAGE

314

PAGE

315

PAGE

316

PAGE

446

PAGE

319

Status Quo Sloth
Status Quo Sloth

Core Drive Loss & Avoidance

References 

PAGE

308

PAGE

313

PAGE

314

PAGE

315

PAGE

62

PAGE

319

Evanescent Opportunities
Evanescent Opportunities

Core Drive Loss & Avoidance

References 

PAGE

312

PAGE

313

PAGE

319

Chain Combos
Chain Combos

Core Drive Undefined

References 

PAGE

449

PAGE

433

PAGE

443

Daily Catch
Daily Catch

Core Drive Undefined

Bandwagon Streak
Bandwagon Streak

Core Drive Undefined

References 

LINK

Daily Tipper
Daily Tipper

Core Drive Undefined

References 

LINK

Bootleg Quest
Bootleg Quest

Core Drive Undefined

References 

LINK

Noteworthy Implementations

Perhaps the most successful implementation of gamification in social media is Facebook. Facebook has successfully implemented a variety of gamification mechanics to encourage user engagement and interaction. The platform uses status points, group quests, and mentorship to encourage users to contribute to the site, work together to complete tasks, and onboard new users. Facebook also uses social prods and social treasures/gifting to encourage users to interact with each other and support each other's contributions. The platform also uses trophy shelves to encourage users to showcase their achievements and milestones to their social network. Lastly, Facebook uses appointment dynamics to establish a habit of regular engagement by notifying users of upcoming events, live streams, or content releases to create anticipation and encourage participation. These mechanics have contributed to Facebook's success in maintaining user engagement and retention, and have helped the platform become one of the most popular social media sites in the world.

One example of a failed implementation of gamification in social media is Google+. Google+ attempted to use status points and group quests to encourage users to contribute to the site and work together to complete tasks. However, the platform failed to gain significant traction and was eventually shut down due to low user engagement and adoption. The mechanics used on Google+ were not effective in encouraging user interaction and participation, and the platform was unable to compete with other social media sites like Facebook and Twitter. As a result, Google+ was considered a failure in the realm of social media gamification.

An innovative example of gamification in social media is TikTok. TikTok has successfully implemented a variety of gamification mechanics to encourage user engagement and participation. The platform's biggest innovation was its discovery algorithm, which utilized the Dangling mechanic and gave users a stronger drive of higher meaning and calling — by knowing that they always have the chance to go viral due to a meritocritous discovery/promotion system. Furthermore, The platform uses status points, group quests, and mentorship to encourage users to contribute to the site, work together to complete tasks, and onboard new users. TikTok also uses social prods and social treasures/gifting to encourage users to interact with each other and support each other's contributions. The platform also uses appointment dynamics to establish a habit of regular engagement by notifying users of upcoming events, live streams, or content releases to create anticipation and encourage participation. These mechanics have contributed to TikTok's success in maintaining user engagement and retention, and have helped the platform become one of the most popular social media apps in the world.

Beyond the Immediate Scope

Gamification in social media has the potential to significantly impact user engagement and retention. By implementing gamification mechanics, social media platforms can encourage users to contribute to the site, work together to complete tasks, and onboard new users. These mechanics can also foster a sense of community and shared purpose, and create a feedback loop that triggers intrinsic motivations to participate in generating content. Additionally, gamification can create a sense of ownership and investment in the platform, and stimulate social interactions between different user types. Overall, the implication of gamification in social media is that it has the potential to enhance user engagement, retention, and satisfaction, and to foster a strong sense of community and shared purpose among users.

Morality and ethics are subjective and can vary based on cultural, religious, and personal beliefs. However, gamification in social media can raise ethical concerns related to user privacy, data security, and psychological manipulation. For example, the use of gamification mechanics to encourage users to share personal information or engage in specific behaviors could raise concerns about privacy and data security. Additionally, the use of gamification to manipulate user behavior or create addictive experiences could raise concerns about psychological well-being and mental health. It is important for social media platforms to consider the ethical implications of gamification and to prioritize user well-being and safety in their design and implementation of gamification mechanics.
Given the difficulty of defining morality, it may be best for a company to build whatever product they want and let the market decide if it is moral or not -- i.e., let the moral conesensus to materialize through market-participants voting with their wallets. If a society deems a product immoral, it is up to them to stop using it. If they continue to use it, then it is moral.

It's worth noting that ethical concerns are prevalent in discussions about gamification. This hesitancy reflects the public's apprehension regarding the manipulative potential of game mechanics and the magnitude to which they can compel user behavior. Within the realm of social media, a distinct set of moral considerations emerges alongside the broader ethical considerations inherent in gamification.

Without a doubt, these considerations exist as a result of social media's ever-increasing pervasiveness — due in no small part to the successful implementation of game mechanics therein. This is perhaps best evidenced in the rising magnitude of discussion over social media in the world of politics, culminating in a March 2023 Congressional Hearing. There has even been earnest attempts to block and regulate social media platforms at a legislative level — something previously thought unthinkable due to its abject incompatibility with American ideals. Neverthless, precedent has been recently established for such a thing and legitimate political capital is being wielded to make it happen.Interestingly, these ethical dilemmas seem to stem more from the pervasiveness of social media itself rather than from the mechanics of gamification. Nevertheless, these ethical dilemmas undeniably loom over any aspiration to gamify social media application

By furthering the success of social media and the attachment of the users therein, implementations of gamification bring concerns over:

  • Contributing to a societal landscape where individuals struggle to cultivate genuine connections, potentially fostering feelings of isolation and depression.
  • Eroding empathy and hinder individuals' ability to interpret social cues accurately, potentially undermining interpersonal relationships.
  • Exacerbating susceptibility to manipulation and the spread of misinformation within society, impacting critical thinking and decision-making abilities.
  • Increasing the risk of addiction and exacerbating existing mental health issues among users, potentially leading to widespread psychological distress.
  • Exacerbating issues of cyberbullying and online harassment, as users compete for virtual rewards and status within the platform.
  • Perpetuating societal pressure for constant engagement and validation, leading to addictive behaviors and unhealthy consumption patterns among users.
  • Amplifying existential risks and contributing to human extinction scenarios, as individuals prioritize virtual rewards over addressing global challenges.
  • Reinforcing filter bubbles and echo chambers, limiting exposure to diverse perspectives and fostering ideological isolation.
  • Amplifying the phenomenon of "performative" online behavior, where users prioritize generating engagement over authenticity, leading to disingenuous interactions.
  • Contributing to the erosion of offline social interactions and community engagement, as users become increasingly reliant on virtual rewards and interactions.
  • Exacerbating the commodification of personal data and privacy breaches, as users engage with gamified features that encourage sharing personal information.
  • Fostering a culture of comparison and social validation, leading to increased anxiety and self-esteem issues among users.
  • Contributing to the radicalization and extremism of individuals, fostering ideological polarization and societal division.
  • Elevating aggression and criminal behavior among users when content is unmoderated, potentially contributing to a rise in violence and unlawful activities within society.
  • Serving as a hub for criminals of particular types to congregate &emdash; where previously not possible — thus amplifying their criminal or immoral activity.
  • Deepening political polarization and societal tensions, exacerbating ideological divides and undermining democratic principles.
  • Exacerbating environmental degradation and hastening ecological collapse, as users prioritize virtual rewards over sustainable behaviors.

Gamification in social media offers unique opportunities to enhance user engagement and drive positive social change. There remains opportunities both for novel implementations of game mechanics in existing media, and also existing media subdomains that have yet to implement game mechanics at all. Below are several innovative ways, showcasing the potential and possible horizon of gamification in social media platforms.

  • Leveraging gamification to incentivize users to participate in philanthropic endeavors and social causes, such as organizing fundraising challenges or igniting viral hashtag campaigns to raise awareness.
  • Implementing gamification mechanics to bolster mental health and well-being, by encouraging users to share uplifting affirmations, engage in mindfulness exercises, or participate in virtual support groups.
  • Harnessing gamification to foster cross-cultural understanding and empathy, by prompting users to share personal stories or experiences from diverse cultural backgrounds, fostering a platform for dialogue and mutual respect.
  • Utilizing gamification strategies to champion environmental sustainability and conservation efforts, such as incentivizing users to participate in eco-friendly challenges, advocate for green initiatives, or collaborate on community-based environmental projects.
  • Employing gamification to stimulate civic engagement and political participation, by motivating users to share information about local elections, community events, or grassroots campaigns, fostering an informed and active citizenry.
  • Transforming discussion forums into immersive gaming experiences, where users earn points for contributing thought-provoking content, insightful commentary, or engaging discussions, with top contributors receiving special badges or recognition, thereby enhancing community participation and knowledge sharing.
  • Introducing gamified learning experiences within social media platforms, where users can engage in interactive educational challenges, quizzes, or simulations, fostering continuous learning and skill development in a dynamic and engaging manner.
  • Creating virtual mentorship programs using gamification, where seasoned professionals or influencers can guide and support aspiring individuals through gamified tasks, challenges, and achievements, nurturing personal and professional growth within the community.